CFPB’s Proposed Rule Sparks Debate Over Regulating In-Game Purchases

February 6, 2025

The Consumer Financial Protection Bureau (CFPB) has proposed a significant shift in how in-game purchases in video games are regulated, stirring considerable debate across various stakeholder groups. Announced on January 10, 2023, the CFPB’s interpretive rule aims to require video game publishers to manage in-game purchases in a manner similar to payment companies, focusing particularly on the processes of disputing payments and issuing refunds in cases of fraud. This proposed regulation seeks to align with the 1978 Electronic Fund Transfer Act, a cornerstone of consumer protection that governs electronic money transfers. With the growth of in-game purchases in recent years, the CFPB believes that bringing such transactions under established consumer protection laws is necessary to mitigate risks and uphold standards of financial accountability.

Support from Gamers and Parents

Gamers and their parents have voiced strong support for the CFPB’s proposed rule, highlighting numerous grievances that underscore the need for stricter regulations. These concerns include unauthorized spending by children, compromises of gaming accounts by hackers, and the lack of responsive customer service from game publishers. Parents have recounted numerous instances where children exceeded pre-set spending limits through the use of gift cards or family credit cards, leading to significant financial losses. The frustration is further compounded by the inadequate support from game publishers when accounts are fraudulently taken over, leaving families with little recourse.

Erin Sholar Wade from Florence, Kentucky, is one of many who have shared personal stories to illustrate the gravity of the issue. She recounted how her 15-year-old son engaged in excessive spending on games like Fortnite and faced a lack of support from Epic Games when his account was taken over by a hacker. Similarly, a business owner who plays Roblox criticized the lackluster support system for account terminations and sought compensation for such occurrences. These testimonies stress the urgent need for more stringent regulations to protect consumers from fraud and exploitative practices, pushing the CFPB’s proposal to the forefront of consumer advocacy efforts.

The Role of the Electronic Fund Transfer Act

The proposed rule aims to extend the protections of the 1978 Electronic Fund Transfer Act (EFTA) to in-game purchases. Designed to safeguard consumers sending money electronically, the EFTA ensures they can dispute payments and receive refunds in cases of fraud. By applying these protections to in-game transactions, the CFPB seeks to address the growing concerns surrounding unauthorized spending and account takeovers within the gaming community. The extension of EFTA to in-game purchases represents a significant step in addressing the vulnerabilities consumers face in the digital economy.

Since the rule’s announcement, nearly 90 comments have been submitted, with the majority advocating for holding video game publishers accountable for issues related to in-game payments. Commenters argue that games allowing in-game purchases often manipulate consumers into buying more than is necessary or useful, labeling such practices as exploitative. This widespread support underscores the urgency of implementing regulations that can protect consumers in the digital age. The proposed rule aims to put an end to exploitative practices, ensuring that gamers and their families have the necessary protections against unauthorized spending and fraudulent activity.

Opposition from Legal Experts

Despite the strong support from gamers and parents, not everyone believes the interpretive rule is beneficial. Legal experts, such as attorney Keith Barnett from Troutman Pepper, argue that imposing financial institution regulations on video game publishers is inappropriate and could pose significant dangers. Barnett suggests that the CFPB is overstepping by applying Regulation E—which enforces the Electronic Fund Transfer Act (EFTA)—to non-financial institutions like game publishers. He contends that such an approach is misaligned with the nature of the gaming industry and its unique dynamics.

Barnett calls for either an update to Regulation E or the introduction of a new law specifically tailored to oversee game publishers, rather than trying to fit them into existing and potentially unsuitable regulatory structures. This perspective highlights the complexities of applying current financial regulations to a rapidly evolving industry like gaming. The unique characteristics of in-game purchases and the gaming economy necessitate tailored solutions that address the specific challenges posed by these transactions without stifling innovation or growth within the industry.

Uncertainty Over the Rule’s Future

The proposed rule seeks to extend the protections of the 1978 Electronic Fund Transfer Act (EFTA) to in-game purchases. The EFTA, which safeguards consumers who send money electronically, allows them to dispute payments and receive refunds in cases of fraud. By applying these protections to in-game transactions, the CFPB aims to tackle the growing concerns over unauthorized spending and account takeovers in the gaming community. This extension represents a significant step in addressing the vulnerabilities consumers face in the digital economy.

Since the rule’s announcement, nearly 90 comments have been submitted. The majority advocate for holding video game publishers accountable for issues related to in-game payments. Commenters argue that games allowing in-game purchases often manipulate consumers into buying more than they need, calling these practices exploitative. This widespread support clearly demonstrates the urgency of implementing regulations to protect consumers in the digital age. The proposed rule aims to curb exploitative practices, ensuring that gamers and their families are protected from unauthorized spending and fraudulent activities.

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