Top
image credit: Pixabay

Coronavirus Means Bigger Gaming Sales, but Less Production

April 21, 2020

Category:

During the early days of self-quarantine at Larian Studios, the independent video game developer founded in Ghent, Belgium, morale remained high. Designers and engineers, many of whom worked remotely (the company has 300 employees across five countries), were able to continue to do so, building levels and writing code from their homes.

“The very first week, it went really well,” said Swen Vincke, the chief executive at Larian, which makes popular role-playing games like Divinity: Original Sin and the upcoming Baldur’s Gate 3. “Everyone had all the information they needed to just smoothly go work from home.”

Read More on The New York Times